#include <engine.h>

const QEvent::Type GEvent::Evt_MoveTo = (QEvent::Type)QEvent::registerEventType();
const QEvent::Type GEvent::Evt_RotateTo = (QEvent::Type)QEvent::registerEventType();
const QEvent::Type GEvent::Evt_ScaleTo = (QEvent::Type)QEvent::registerEventType();
const QEvent::Type GEvent::Evt_AlphaTo = (QEvent::Type)QEvent::registerEventType();
const QEvent::Type GEvent::Evt_Effect = (QEvent::Type)QEvent::registerEventType();
const QEvent::Type GEvent::Evt_Collision = (QEvent::Type)QEvent::registerEventType();
const QEvent::Type GEvent::Evt_Garbage = (QEvent::Type)QEvent::registerEventType();

GEvent::GEvent(QEvent::Type type, void* param)
	: QEvent(type)
{
	m_param = param;
}

GEvent::~GEvent()
{
}

void* GEvent::param()
{
	return m_param;
}


